Resource Library

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Assistive Technology Specialists Chris Baumgart and Meagan Little of Imagine! Colorado discuss how they have worked with employers to create successful virtual reality (VR) workplace training programs for people with disabilities.

Josh Christianson, Co-Director of PEAT, the Partnership on Employment and Accessible Technology, discusses how employers can make the virtual workplace accessible. 

Steve Feyer, Director of Product Marketing for Eightfold AI, a leading HR technology company focused on talent acquisition and management, discusses their approach to reducing algorithmic bias and the steps that employers can take.

Alexandra Reeve Givens, Founder and Executive Director of the Institute for Technology, Law and Policy at Georgetown University, discusses how employers need to be aware of both the benefits and potential liabilities associated with using AI in the hiring process, particularly regarding the recruitment and interviewing process for people with disabilities.

Many employers and employees have shifted to telework. PEAT is here to help with the transition to ensure your digital communications and platforms are as accessible as possible for everyone, including people with disabilities.

Gregg Vanderheiden, Executive Director of the Trace R&D Center at the University of Maryland and Co-Director of Raising the Floor, discusses how employers can find and select accessible workplace technology. Gregg also introduces us to Morphic, an innovative operating system extension that makes assistive technologies and settings show up on any computer a person needs to use. 

Reyma McDeid, Executive Director of the Central Iowa Center for Independent Living (CICIL), discusses how employers can address their business needs and meet those needs by hiring a diverse workforce, including people with disabilities.

Joel Ward, Technology Strategist and AR Product Manager for Booz Allen Hamilton, discusses the current and future impact of XR on workplace training and how the XR Access initiative is working to make virtual, mixed, and augmented realities accessible.

Accessibility means that everyone can use the exact same technology as anyone else—regardless of whether they can manipulate a mouse, how much vision they have, how many colors they can see, how much they can hear, or how they process information. Accessible technology adds layers into computer operating systems, mobile phones, and more to allow people with disabilities to access the same information as everyone else.

X-Reality (XR), also known as extended reality, is an umbrella term to describe virtual, augmented, and mixed reality technologies. X-Reality is changing the way we interact with the world around us and will, undoubtedly, shape the future of work.

Autonomous vehicles (AV), also referred to as driverless or self-driving vehicles, have the potential to revolutionize transportation and make sweeping changes to the way people interact with the world around them. AV technology can alter the where, when, and how of transportation, for both personal and commercial purposes. Already being used in some cities, technology corporations and manufacturers are planning for the wide-spread production and use of these vehicles within the next few decades.

The use of artificial intelligence (AI) and automated technologies is changing workplaces. Although data analytics and automation are not new, AI technology has advanced rapidly in recent years alongside innovations in algorithms, data volume, and computing power. AI-powered platforms are now used to screen job applicants, streamline the application process, and provide on-the-job training. AI is also powering exciting innovations in assistive technology for people with disabilities.

Technology educator Chancey Fleet discusses where the future of assistive technology going and what HR workplace leaders need to do to make their workplaces and businesses more inclusive and accessible.

Check out PEAT’s takeaways from a recent workshop hosted by the World Wide Web Consortium (W3C) that explored strategies for aligning XR platforms with inclusive design principles.

HR Tech is one of the top global events showcasing emerging technologies and tools transforming the human relations (HR) industry. This year, platforms utilizing artificial intelligence (AI) continued to trend, with new focus on mitigating bias and ensuring that AI tools can align with corporate goals for diverse and inclusive hiring.

The recent MAVRIC conference showcased momentum for using X-Reality (XR) to improve people's lives, including people with disabilities.

In celebration of the 29th anniversary of the Americans with Disabilities Act, Frances West joined PEAT to discuss how companies can use inclusion in their business to drive disruptive innovation. Frances formerly served as IBM’s first Chief Accessibility Officer and is the founder of FrancesWestCo.

Dan Nichols discusses how Candidit is using artificial intelligence to built a hiring platform based around inclusive talent competencies to reduce bias and better match employers to candidates with the specific skills they need.

Doug Schepers discusses sonification and other innovative methods of making charts, graphs, and maps more interactive and accessible to all users, including people with disabilities.

Jim Fruchterman discusses Benetech’s research on expanding employment success for people with disabilities, and how inclusive hiring and accessible technology intersect with Silicon Valley’s push to drive innovation.

Amitai Bin-Nun, Vice President of Autonomous Vehicles and Mobility Innovation at Securing America's Future Energy (SAFE), discusses the factors that autonomous vehicle manufacturers need to consider from an inclusive design standpoint, and the potential this technology holds to bring new talent into the workforce.

Megan Lawrence and Laura Ruby discuss how and why Microsoft is partnering with the Smart Cities for All initiative to eliminate the digital divide for persons with disabilities in cities around the world.

Neil Milliken, global head of accessibility and inclusion at Atos, discusses how apprenticeship programs are helping Atos quickly bring in new and more diverse talent with the in-demand accessible technology skills they need.

Jennifer Carlson, Executive Director of Apprenti, discusses how their program works with employers to quickly fill STEM positions with new and more diverse talent through inclusive apprenticeships.

Henry Claypool, policy consultant for the American Association of People with Disabilities, discusses the potential impacts that autonomous vehicles may have in the workplace and other areas of life.

Beth Crutchfield and Jessie Haugh of Level Access discuss the accessibility issues that HR and workplace leaders should consider when using virtual and augmented reality as part of their hiring, recruiting, and retention processes.

Dan Ellerman, Inclusion and Diversity Senior Manager at Accenture, discusses the findings from their recent white paper "Amplify Accessibility," and the hows and whys of implementing the Web Content Accessibility Guidelines (WCAG).

Sassy Outwater-Wright, Director of the Massachusetts Association for the Blind and Visually Impaired (MABVI), discusses why businesses should hire people with disabilities, and what it's like for jobseekers to encounter eRecruiting and HR technologies that aren't accessible.

Larry Goldberg of Verizon Media and Kate Sonka of Michigan State University discuss how the Teach Access collaborative is helping leading tech companies and universities partner to ensure that the next generation of tech developers and designers learn to think and build inclusively. 

Jeff Bigham of Carnegie Mellon University discusses how computer scientists rely on crowdsourced testing to make technologies more accessible, and how the flexibility of crowd work intersects with growing opportunities in the gig economy for people with disabilities.

Researcher Martez Mott is working to create new touch interaction techniques for mobile technologies using machine-based learning. In this episode, he explains how this emerging technology will improve workplace technology with touch screens by allowing users with a range of motor abilities to customize their touch techniques.

Scott Wiseman and Joe Bielawski discuss how the gig economy is helping the government to staff up, push projects forward, and increase efficiency—and the opportunities this may offer to job seekers with disabilities.

Bobby Silverstein discusses the implications of the Americans with Disabilities Act (ADA) and other laws related to accessible technology with respect to shifts to a gig or project-based workforce.

Jutta Treviranus, Director and Founder of the Inclusive Design Research Centre, discusses how to improve artificial intelligence systems so they can better serve everyone, including people with disabilities.

Cisco's Project Lifechanger started out as a volunteer pilot program, and is now helping to transform the company's hiring and employment programs. 

Global accessibility leaders identified key strategies of making workplace technology accessible at this year’s Web for All Conference (W4A), which focused on “The Future of Accessible Work.”