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Assistive Technology Specialists Chris Baumgart and Meagan Little of Imagine! Colorado discuss how they have worked with employers to create successful virtual reality (VR) workplace training programs for people with disabilities.

Josh Christianson, Co-Director of PEAT, the Partnership on Employment and Accessible Technology, discusses how employers can make the virtual workplace accessible. 

Steve Feyer, Director of Product Marketing for Eightfold AI, a leading HR technology company focused on talent acquisition and management, discusses their approach to reducing algorithmic bias and the steps that employers can take.

Alexandra Reeve Givens, Founder and Executive Director of the Institute for Technology, Law and Policy at Georgetown University, discusses how employers need to be aware of both the benefits and potential liabilities associated with using AI in the hiring process, particularly regarding the recruitment and interviewing process for people with disabilities.

Many employers and employees have shifted to telework. PEAT is here to help with the transition to ensure your digital communications and platforms are as accessible as possible for everyone, including people with disabilities.

Gregg Vanderheiden, Executive Director of the Trace R&D Center at the University of Maryland and Co-Director of Raising the Floor, discusses how employers can find and select accessible workplace technology. Gregg also introduces us to Morphic, an innovative operating system extension that makes assistive technologies and settings show up on any computer a person needs to use. 

Reyma McDeid, Executive Director of the Central Iowa Center for Independent Living (CICIL), discusses how employers can address their business needs and meet those needs by hiring a diverse workforce, including people with disabilities.

Joel Ward, Technology Strategist and AR Product Manager for Booz Allen Hamilton, discusses the current and future impact of XR on workplace training and how the XR Access initiative is working to make virtual, mixed, and augmented realities accessible.

Accessibility means that everyone can use the exact same technology as anyone else—regardless of whether they can manipulate a mouse, how much vision they have, how many colors they can see, how much they can hear, or how they process information. Accessible technology adds layers into computer operating systems, mobile phones, and more to allow people with disabilities to access the same information as everyone else.

X-Reality (XR), also known as extended reality, is an umbrella term to describe virtual, augmented, and mixed reality technologies. X-Reality is changing the way we interact with the world around us and will, undoubtedly, shape the future of work.